Monday, October 26, 2009

10) Flora and Aura


In trying to develop a case of how some video games can become popular over others, I have come across an example of a game that is an exception to the trends in the current electronic market. This missing piece, surprisingly, is what makes this game a unique masterpiece.

The missing piece I'm referring to is a story. Although there is little explanation for the setting of this game, it is open to whatever interpretation you want to slap on it.

I am talking about NEOTOKYO(http://www.neotokyohq.com/index.html). A Half-Life 2 modification with more than 4 years of development put into it. It tells the story of a future dystopian Tokyo, in which a shadow war is being fought in the back alleys of the capital of Japan. It depicts a conflict between the future Japanese GSDF against the NSF, a special counter-terrorism unit under the command of the prime minister.

So we have a setting. What we do not have is a centralized plot to what we are playing. And that's just it. We don't need a story. This future Japan we are playing in is filled with a unique visual style that encompasses everything, from billboards to cars.

I draw attention to this because I have decided to document some of the real life aspects that have been put into this game. The images seen that make you believe you are actually THERE. I'm referring to some of the advertisements. I've added their real life counterparts into the following images for comparison purposes:


(I'm guessing this last one was in the interest of not getting sued.)

My point is that some games can be better than others, even if they are missing an element of what would easily define them as a 'video game'. However, the developers of such a game must execute this style correctly and carefully.

If you have Steam, and a copy of Half-Life 2, I urge you to check this out. If not for the gameplay or graphics, then for the visual style not seen in recent years.

http://www.neotokyohq.com/index.html

Tuesday, October 20, 2009

9) The Wonders of Democracy.

With the United States in economic turmoil, everyone I know likes to question how we got here. They trace their steps back to when George Bush was first elected for president.

We can remember how close the 2000 and 2004 elections were. I personally remember the 2000 presidential election quite well. I was eating dinner with my family when the results were coming on. I saw how FOX news was reporting Bush the winner. When my parents changed the channel and I saw differing election results, my cousin audibly yelled: "What the ****?"

Watching episodes of The Young Turks (http://www.theyoungturks.com) brought me to thinking about how close that election was. How It MIGHT have gone the other way. So comes the controversy that gave me a blast from the past.

It was when I saw the video regarding FOX news's battle with the White House did I realize how big an issue this is. What a lot of people do not realize.

The news is important. You tune in every day or so to check the weather and the new developments around your community. But did you ever stop to wonder how much of it you actually believe? How much of it is true? Whether or not you question the validity of what you are hearing?

Cenk Uygur, Youtube spokesman for The Young Turks, was talking about the 2000 election between Gore and Bush. Because Bush's cousin told FOX news that Bush had won, FOX was the first network to publish results. This started a domino effect with the other networks. Nobody bothered to sit and wait for it to be completely over and official. They just cared about being the first to report it. They rest as they say, is history.

I'm not going to speculate on the what ifs this brings up. I accept the fact that George Bush became president. And as much as I disapproved with his polices and actions, I have no doubt that he and his administration had the best intentions.

What really scares me is the fact that a news network MIGHT have completely influenced the election of a president. How could such a thing happen?

Then again I might be paranoid. I'm pretty sure that I will never know most things about the U.S. government. The administration might be controlling the media, or the media might be controlling the government.

Either way, I honestly think there is something really wrong with the system.

Tuesday, October 13, 2009

8) I'm playing the movie. Literally.

Are video games a good narrative for telling a story? Most would tell you that it depends on the game. It would also depend on the characters, the plot, the action, etc. Well doesn't that sound like a movie you and your friends would see? Or how about a good book you would read?

Those who have played video games in the past year will know of the popular Call of Duty 4: Modern Warfare. As of May 2009, it has sold over 13 million copies. That's more than Halo 3.

So what makes this game so popular? Some would argue that the graphics, physics of the game engine, or the franchise's fame is what makes CoD4 the best of the best.

Want to know what I enjoyed most about the game? Why I kept replaying it?

As odd as it may sound, the story is what makes this game strong. CoD4 is one of the very few games that immerses you in the story. This happens thorough multiple perspectives in different levels. I'll try to explain what I mean to the best of my ability (SPOILER ALERT!):

The game starts you off as a member of the SAS on a routine Hollywood movie mission. As you get a feel for the controls, you infiltrate a tanker in the Bering Sea. You don't know what you're looking for until your teammate opens a cargo container. With radiation symbols all over it. Then the tanker gets attacked by MiGs. So starts your one minute dash to fumble with the newly learned controls to retrace your path (provided you can remember) off the ship before it sinks. Even as you watch the tanker go down from your helicopter, you feel relieved. Why? The character you're playing is a newbie on the team.

Your perspective switches to President Al-Fulani of an unnamed middle eastern country. You watch from his eyes as you are executed during a coup.

You then play as Sgt. Paul Jackson during an American invasion. You pursue Al-Asad, the coup leader, in his city. Just as you get whisked away on your helicopter, a nuclear weapon goes off, blacking you out. Even as you play through his last moments, you see and feel his pain as you arch up to look at the mushroom cloud before you die.

You explore the past history of your squad leader, Cpt. Price, as you control him in a flashback. A flashback that takes place in Prypiat, Ukraine, near the Chernobyl disaster site.

As you pursue Imran Zakhaev, the main antagonist, you fight into his missile base in the Russian Mountains. As you are about to open the gate, you see two missiles leaving the silos. As the game loads, you see the casualty projections: 43 million on the East Coast of the U.S. It's no longer business. You feel the character's anger. It becomes personal.

And even as you and your team are incapacitated in the final seconds of the game, Zakhaev arrives with his two bodyguards. When an explosion happens nearby, distracting them, you turn to Cpt. Price, clutching his wounds. He is about to die before he takes the pistol off his belt and slides it over to you. You take it, and kill Zakhaev in cold blood during a slo-mo sequence.

My point is that the story is what makes this game exciting and interesting. Executed correctly, any game can immerse you into the plot, and make you associate yourself with the characters. If you think that story was interesting, check out the trailer for the sequel, Modern Warfare 2, slated for release in Nov. 10, 2009. The trailer by itself is another story begging to be told:



I'm going to play CoD4 again. See you in awhile.

Tuesday, October 6, 2009

Quote of the Day - Tatum Article

"(10.) Prejudice is one of the inescapable consequences of living in a racist society. Cultural racism—the cultural images and messages that affirm the assumed superiority of Whites and the assumed inferiority of people of color—is like smog in the air. Sometimes it is so thick it is visible, other times it is less apparent,[9] but always, day in and day out, we are breathing it in. None of us would introduce ourselves as “smog-breathers” (and most of us don’t want to be described as prejudiced), but if we live in a smoggy place, how can we avoid breathing the air? If we live in an environment in which we are bombarded with stereotypical images in the media, are frequently exposed to the ethnic jokes of friends and family members, and are rarely informed of the accomplishments of oppressed groups, we will develop the negative ideas about those groups that form the basis of prejudice. […]"

I think that this is the most important paragraph in the article because it actively defines what prejudice is. It also provides a good analogy to help us better understand the concept. I drew attention to the smog analogy because it is the one thing all different cultures and races can understand. The author claims we always breath in the smog, and it surrounds us all the time. I also underlined the last line of the paragraph, because I think it is true that we are bombarded with negative stereotypes rather than the achievements of these groups. Unless we can focus on "breaking the cycle", we can never get rid of racism.



Saturday, October 3, 2009

7) Reimagining the Jetsons.

I want you to imagine a 1950's suburbia, with a hardworking successful businessman coming back home after a long day at work. There to great him is the subservient wife, the respectful children, and the family dog. They sit down for a family dinner, all sporting smiles on their faces. As the camera zooms out, we see that this household mirrors all the others in the community, all lined up in good little rows.

This image I describe is no longer the norm that is either appeasing, attractive, or politically correct. With the onset of advances in humanity, we can never revert back to those days. I want to tell you about one consequence of such progress.

I draw your attention to this 50's scenario because it was a time before we made the shift of our psychological health reliance to be based on people rather than technology.

Don't know what I'm talking about? Look around you. You either have a cellphone in your pocket, credit cards in your wallet, and most importantly, you are reading this on a piece of technology.

These things we have come to rely on has not only made our lives easier, it has made it a bit harder. We can no longer talk to people face to face, or have conversations that don't get interrupted by a sports game on TV, or have to step outside for a cellphone call.

This has led us down a dangerous road of extremely easy technological isolation. We have come to trust strangers halfway across the world on the internet rather than trust the people who live with you.

The consequences? Rising teen suicide rates, higher rates of stalking, more people in the prisons.

You think I'm exaggerating? Try not using a single technological device for one week. I dare you.

Sunday, September 27, 2009

6) When Guevara met McCarthy.

Anyone who has ever used the internet in the past few months will know what I am talking about when I speak of online advertising.

It comes up in many forms, including, but not limited to; popups, web banners, spam e-mail, etc. Most of the time it is just plain annoying. It is so common that you no longer recognize the main ones, especially if you see them over and over again on a website you visit often. Accidentally hover your mouse over one? Yeah I want to start shooting the computer too.

This brings me to my conceptual metaphor of "Capitalist Fascism". The main and chosen few who control all the wealth decide to form a party to oppress the people. They bombard them with propaganda, and other acts to prove their loyalty to the people and to demand the same in return. They control the one thing that can be used to manipulate people: Money.

The propaganda I use in this example is the online advertising. It is the rich CEOs demanding your loyalty and obedience to the their up and high class(or party) of wealthy individuals consumed with utter greed.

Can you blame them? Of course not. As everyone is in pursuit of survival and happiness, wealth just happens to be one of those things to nirvana. Everybody wants it, everybody needs it.

Truth is, in this economy, acts of generosity are extremely rare and valued. And if conditions might allow it, the path we tread may lead to Karl Marx's Communist Revolution. If I had said that forty years ago, I might be dead right about...now.

Then again, what do I know? I'm just another equality loving socialist who believes in an achievable utopia.

I'd like to thank Fate for the First Amendment.

Monday, September 21, 2009

5) Semper Invicta.

Above is a picture of my airsoft gear. I decorate the helmet with what defines me as who I am: around my core beliefs. The holster is what I posses, my morality. The weapon is what I attack with against my life and problems. The goggles remind me of the importance of perspective. The helmet reminds me of infinity and fate in my life.

I believe in the three things that makes us human: Fate, Infinity, and Conviction.

ETKA/Fate - Belief and perception that you shape your destiny and it shall shape you.
AYLOYSTAT/Infinity - There shall be no bound to any established concept of action.
MESION/Conviction - Heed the translation of your power from mental to physical, with full force and devotion to its origin.

When they ask about my religion I tell people I'm agnostic. When I tell them what I believe in, it seems more and more that people either don't care or really think it's stupid. That's just it isn't it? Human nature.

When this happens, I think about what Albert Einstein once said:
"True religion is real living; living with all one's soul, with all one's goodness and righteousness."

The unspoken truth is that nobody acts on this anymore. No respect or morality that comes with daily life. It is rare. We see racism, intentionally and unintentionally. Since the beginning of time war has been fought over religion. The crusades are more or less a perfect example. Am I saying it is right or wrong? No.

I'm asking how we got here. What happened to the ideals that we were brought up with? Tolerance, Peace, Love? It just seems to disappear overnight when nobody else your age is doing it. Is that the problem? Peer Pressure?

I would never disrespect your creed. Is it wrong to ask you not to disrespect mine?

Interlude: The Least I Could Do.


I apologize. It seemed so damn relevant.

Source: http://www.leasticoulddo.com/

Tuesday, September 15, 2009

4) morituri te salutamus

We give death a personification, an image, a perception of what to fear as inevitable. It happens every second, but everyone tries to dodge the subject. There is the American society that stays away from death, but at the same time, has a weird and complex obsession for it.

There hasn't been one Hollywood action movie where the protagonist does not have a brush with death, or is involved in the act themselves. Countess fiction and non fiction devote themselves entirely to the subject. You can find it anywhere and everywhere. You just have to look for it.

Episodes of the popular television show Family Guy depict Death as a laid back character who fumbles with his job. In the episode "Death is a Bitch", there is a scene where one of the main characters, Peter has dialogue with Lois, his wife, and Stewie, his infant son:

Peter: Look. Here they are. My family. Guys, I don't say this often enough, but I'm gonna die!
Lois: Oh my god.
Stewie: High five! Anyone? Anyone?

Of course you could argue that this is purely fictional and for laughs, but what I'm trying to emphasize is that death causes a paradoxical response. We can laugh and make jokes from it, then find out that your cat Whiskers died, leaving you in tears. We've come so far in humanity as to render Death a subconsciously strong symbol of something we understand all too well. Just google death and war and you will see dead bodies, weapons, and destruction of past and present wars.

Is it ethically wrong to be so close to it? We could say it causes extreme behavior in people. Then again there are extremes that people go to to depict it (WARNING:GRAPHIC):



Then there is the glorious side of it calling. The ancient samurai practiced a strict code of honor unto death, as do the modern day Klingons of Star Trek. We find this fascinating and might even imagine ourselves in it. When we understand they survived through death, we can imagine ourselves in their position. Here's an excerpt from Eric Nylund's The Fall Of Reach:

"The red war stripes that had been painted on the Iroquois' side looked like bloody slashes. The dockmaster had privately told Commander Keyes that his crew could buff the paint off - or even repaint the stripes, if he wanted.
Commander Keyes politely refused the offer. He wanted them left exactly the way they were. He wanted to be reminded that while everyone had admired what he had done - it had been an act of desperation, not heroism.
He wanted to be reminded of how close a brush he had had with death." (Nylund 157)

I'm not ashamed to admit that I've imagined myself in Captain Keyes's position. I am no exception to the fascination with death rule. I'm not trying to say it's a good or bad thing. I'm just trying to make you think on what I've already said.

And when my desperate hour comes, I will remember what I know by heart: "Be not afraid of the man unwilling to die, but be terrified of the one who is going to sacrifice them-self in a heartbeat."


Sunday, September 13, 2009

3) Time Traveling Dust Bunnies of Doom.

Although I would like to travel through time, the theories of what could or could not happen when you return are endless. Time paradoxes here and there shouldn't do much. Right?

The concept of time travel is not new. Theorists have played with the concept for centuries, but none have ever truly been known for actually traveling through time. That's where fiction comes in.

A good TV example I can think of is of the original series of Star Trek, where a few episodes depict Captain Kirk and Spock in an alternate time line. Their persona is different and nothing like the one we know. Ever since, time travel has become regular in the Star Trek universe.

Perhaps the wildest imagination I've seen devoted to alternate history is writer Harry Turtledove, whose works have made me a theorist of the implications of time travel. He has a multitude of series devoted entirely to "what if?" scenarios in which the timeline is dramatically changed because of one factor. I will briefly tell you about one of Turtledove's series: Timeline 191.

Timeline 191 is a fifteen novel series which follows the United States from the Civil War to the end of World War Two. There's only one catch: the southern Confederate States of America (CSA) gains independence at the end of the civil war. This timeline is interesting as it is agonizingly complex; some events are just impossible to imagine as feasible.

To give a quick summary of major deviations: The CSA is never dissolved. Lincoln never signs the Emanipation Proclamation. In WW1, US president Theodore Roosevelt joins the Central Powers against Woodrow Wilson of the CSA. In WW2, Allied powers of the US, Germany, Canada, fight against the Axis powers of the CSA, France, Britain, and Russia. At the series conclusion, the CSA loses and is absorbed into the Union, ending their 83 years of independence. Confused yet?

One last example I'd love to mention is the video game Metal Gear Solid 3, which is a prequel to the entire series. I decided to see what would happen if I killed off one of the vital characters of the series:



Maybe one day I'll create a time machine to change humanity. Or something like that.