Tuesday, January 26, 2010

17) Capacity and Venture

Having enough time to process and ponder The Dumbest Generation from a previous post, I've formulated a theory on why the book is right, even though it's not the premise the book advocates. I respect the book for the perspective it's given me, but I hate it begrudgingly for failing to convince effectively. And if it can't convince a 16 year-old effectively, I don't think it would convince others.

And so I see the folly that proves my theory. The book claims that the younger generation of today is much dumber than the previous, due to their reliance and obsession with modern technologies. But what I see is not lack of intelligence, but a lack of effort.

In the beginning of the 20th century, when standardized schooling become more mainstream in America, the social norms at the time demanded that students learn without resistance. That was a time where you did not talk back to your parents.

By the time World War 2 rolled around, and the GI bill was introduced, education was necessary for success. Colleges and universities became a symbol of a respectable way of life for the American youth.

What do these times have in common that does not exist today? Effort.

In those two times, effort was an asset and not a liability. You had to try hard or realize your failure catching up behind you. There was little argument that the American dream demanded that the young never stop trying to exceed their parents. Social developments and generational shift has loosened the need to try your hardest for the many things that can be taken for granted.

The way I see it, it used to be full effort and little intelligence. Now it's full intelligence and little effort.

These days, technology has diminished the need for effort. You don't need to walk to the library to get a book and read it for a report. You can go online to copy and paste from Wikipedia. The information is easier to obtain, letting technological dependence make us lazy.

I scour the web daily and see insightful arguments in the realms of YouTube and online forums. They go in-depth about the world, ranging from politics to religion.

The problem is that such intelligence stays at the computer. I believe most are now more comfortable expressing themselves in ways that demand the least effort.

Intelligence has not regressed or stopped. It's just being expressed in unprecedented forms. That's why the evidence is more difficult to obtain.

And mostly because we're too lazy to find said evidence.

Monday, January 18, 2010

English Final: Analyzation

Blogger and the overall idea of blogging has changed little about me, even though teachers would claim it is beneficial to my writing skills. My problem is that I don't see whatever improvements I'm supposed to have made. My doubt into this matter is a result of my constant writer's block.

I'm not accustomed to "freedom" writing in school. I doubt many others are either. There are very few writing assignments where you have full flexibility in what you wish to express. This is most likely due to fears of what you can write about in school and get away with. People love to bend this thin line of school ethics whenever they can.

This year, when I decided to take creative writing and required English, one of my main objectives was to defeat my adversary, Mr. Writer's Block. Now I have two classes that force me to do what I am not used to: exercise creative freedom. The number of assignments I have with such flexibility is on the rise. Right now, I'm juggling between blog posts and a few fictional stories I intend to finish.

Such creative independence is daunting. I am not accustomed to freedom over my actions. Most of the time, somebody controls or influences what I wear and eat. In my previous schooling, over numerous assignments, I've always had direction that forced me to work with guidelines.

This lack of dependency now has forced me into an ocean of topics that I hesitate to choose from. It's not because there's so little to work with, but because there is far too much. I don't like jumping into the ocean of creativity without a lifesaver. I often drown.

This is why most of my blog posts are drawn from random moments of inspiration. These are often influenced by others, which I still consider to be guidelines from fake teachers. They indicate what I should write about. These moments are seemingly random, and there is a subconscious response that reminds me I have a post due as an assignment. Sometimes I write these ideas down, and then disregard them later because I deem them stupid or impractical. The one idea I do keep, I write about.

This brings me to my second problem. When I don't discover moments of inspirational clarity, my mind enters a narrow alley. I just want to get the work done and disregard my creative voice. Some may be able to pull ideas out of nowhere on the spot, but the assignments I work on have a deadline. Although it is to be expected, you can't control creativity. I can't pop up with writing ideas at any given moment. My lemon of a brain doesn't like to be squeezed as a last ditch effort to complete homework, especially not the night before it's due.

When I started weekly blogging with YOM, I was enthusiastic about the idea. My first post was a prelude to the great endeavors I would undertake. As time wore on, my idea pool became exhausted, and I began writing ideas without efficiency and thoughtful prose. By the time I got here, my writing style was lacking in terms of language diversity and purpose. I was writing because I had to, not because I wanted to. This still holds true today.

Part of it is that I do some of the blog posts at school, or that I'm simply repulsed with being forced to make ideas out of thin air. My distaste for blogging has grown into an untimely chore rather than an outlet for my spirit. I'm still struggling with writer's block on my blog, along with the overall construction of this entire self-analyzation. The evidence is in my old blog, Shattered Infinity. Writer's block forced me to kill it with extreme self loathing.

When I do write, my current blog follows a trend. I generally just write about media and politics. Everything else falls into the miscellaneous category.

Media is an easy choice for me, as it is for many others on their blogs, obviously because of the impact it has on our lives. My obsession comes with people's interactions with media, and exactly how trends work. More specifically, this goes into the booming video game industry I am so very fond of. This is reflective on the video gamer in me.

Politics is the second fail safe option. It's tempting to write about, but must be done carefully to avoid confusion and criticism, even though both are expected in the final result. I fear the outcome enough to shy away from it.

The bright side on writing about political affairs is that you can relate to everyone on a personal level, as many have a political opinion. Also, you choose who to write about without getting easily stuck. There are many influences to draw from. Barrack Obama is clearly one of the major characters that come to mind. Following my mission statement, I have an inner craving to urge readers of my blog to think more about politics. After all, the government controls many aspects of your life.

Other times, I speculate on combining the two. I often visit www.gamepolitics.com, where I can get inspiration on the two topics that inspire me to write. I've started many hybrids of game politics posts, but they've turned video game posts every time. I hate politics more than I love video games.

I'm dissatisfied with restricting myself to these topics. I want to break the trend, but alas, Mr. Writer's Block has his gun to my head.

If there is anything I learned in the past few months, it's that I should broaden my writing horizons. I'm trying to overcome my fear of writing without being stuck. I've started to save unfinished blog posts and rants instead of deleting them. Looking over them might give me inspiration, and tell me what I shouldn't do when it comes to writing in general.

First, writer's block killed Shattered Infinity. Now it's forced me into a ditch with my current blog YOM. I feel I need to gain some revenge against Mr. Block.

Third time's a charm.

Tuesday, January 12, 2010

Interlude: Quickwriting Groups

In an effort to help Mr. Sutherland with his writing groups, I want to help him gain perspective on what I really think about the whole idea.

Personally, I am against the entire thing because I don't think people are comfortable enough with the students on the opposite sides of the room to work with each other on something as personal as writing. Most of the people in the class are often clustered and do not like to stray from the people they sit next to and know so very well.

If you wish to encourage stronger bonds in helping each other with writing, I don't suggest you do it with groups of more than 2 or 3. It is also important that students are able to work together with someone they know and are comfortable working with to maximize efficiency.

The only real advantage I see to writing groups in addition to our current discussions is to help with writer's block. For people who discuss the quick write in a short five minutes, half the class is actually talking about the topic at hand, while the other half are socializing or sleeping. As such, unless executed with minor deviation from our current procedure, I think these groups are a waste of time.

Wednesday, January 6, 2010

16) Innovation and Expectation

Above is a picture of Sony's hardware dedicated to their game Warhawk. Instead of forcing players to host games on their own consoles, players get to host their games on a select PS3 in the server cluster owned by Sony. Not only does this make the games faster and smoother, it is also a staggering example of innovation in technology use.

Of course, I bring this up to segway into discussing game industry innovations in the last few years. The past year showed progress in the form of new games:

Demon's Souls: A classic role playing game that brings the dungeons and dragons fantasy into the gaming world. This certainty isn't the first of its kind, nor will it be the last. But it introduces a new system of multiplayer interactivity not seen before.

First and foremost, you are online at all times. You see the "ghosts" of other players in your section of the game world. This is a real-time image of what that player is doing in the area you're in. This is vital, as players can help each other in unsuspecting ways.

Watching these other players provides insight into whether or not there are enemies nearby, what strategy to follow, or where certain items are. If a player dies, you can find their death spot to witness their last actions in the game world. This can clue you in on what to do and what not to do if you are intent on succeeding where they failed.

Players can even leave messages anywhere on the ground to be read by others, advice that can be followed or ignored. These notes can be rated by readers to provide a health boost to the author of the note.

Players can also team up in co-op with two others to take on a boss. And you can even invade others people's games, in which case you are no longer a ghost on their screen. You get to kill them and loot their items. As a matter of fact, one major boss fight in the game requires that you fight an invader. In such a case, you might either be the defender, or the boss.

Heavy Rain: A brand new unreleased epic that builds on the increasingly popular trend of experimental games. In Heavy Rain, you don't follow just one path. Rather, you are incorporated into a world where you must make free form decisions that can change game elements. No two play sessions will be the same.

You control characters in their natural and sensual environments, laced with events in which you must make quick button presses to perform actions. This includes everything from drawing a picture, to shaving, or a heavy fist fight.

What if you make a bad decision and your character dies? They are dead for the rest of the game. You must continue in the eyes of another protagonist.

Needless to say, there is still a long way to go before we delve into the realm of realism that games will one day achieve. As for now, we are seeing the starting steps to new and unprecedented ideas that can and will change our perspectives of entertainment and media.

So don't worry folks. Life is just a game....